Android怎么利用贝塞尔曲线绘制动画
本篇内容主要讲解“Android怎么利用贝塞尔曲线绘制动画”,感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习“Android怎么利用贝塞尔曲线绘制动画”吧!
彩虹系列
通过动画控制绘制的结束点,就可以让贝塞尔曲线动起来。例如下面的动图展示的效果,看起来像搭了一个滑滑梯一样。实际上就是用7条贝塞尔曲线实现的,我们使用了 Animation
对象的值来控制绘制的结束点,从而实现了对应的动画效果。
具体源码如下,其中控制绘制结束点就是在动画过程中修改循环的次数,即t <= (100 * animationValue).toInt();
这句代码,其中 animationValue 是动画控制器当前值,范围时从0-1。
class AnimationBezierPainter extends CustomPainter { AnimationBezierPainter({required this.animationValue}); final double animationValue; @override void paint(Canvas canvas, Size size) { final lineWidth = 6.0; paint.strokeWidth = lineWidth; paint.style = PaintingStyle.stroke; final colors = [ Color(0xFFE05100), Color(0xFFF0A060), Color(0xFFE0E000), Color(0xFF10F020), Color(0xFF2080F5), Color(0xFF104FF0), Color(0xFFA040E5), ]; final lineNumber = 7; for (var i = 0; i < lineNumber; ++i) { paint.color = colors[i % colors.length]; _drawAnimatedLines(canvas, paint, size, size.height / 4 + i * lineWidth); } } @override bool shouldRepaint(covariant CustomPainter oldDelegate) { return true; } _drawRainbowLines(Canvas canvas, Paint paint, Size size, yPos) { var yGap = 60.0; var p0 = Offset(0, yPos - yGap / 2); var p1 = Offset(size.width * 2 / 3, yPos - yGap); var p2 = Offset(size.width / 3, yPos + yGap); var p3 = Offset(size.width, yPos + yGap * 1.5); var path = Path(); path.moveTo(p0.dx, p0.dy); for (var t = 1; t <= (100 * animationValue).toInt(); t += 1) { var curvePoint = BezierUtil.get3OrderBezierPoint(p0, p1, p2, p3, t / 100.0); path.lineTo(curvePoint.dx, curvePoint.dy); } canvas.drawPath(path, paint); } }
我们修改曲线的控制点还可以实现下面的效果,大家有兴趣可以自己尝试一下。
弹簧动画
用多个贝塞尔曲线首尾相接,在垂直方向叠起来就能画出一条弹簧了,然后我们更改弹簧的间距和高度(曲线的数量)就能做出弹簧压下去和弹起来的动画效果了。
这部分的代码如下所示:
@override void paint(Canvas canvas, Size size) { var paint = Paint()..color = Colors.black54; final lineWidth = 2.0; paint.strokeWidth = lineWidth; paint.style = PaintingStyle.stroke; final lineNumber = 20; // 弹簧效果 final yGap = 2.0 + 16.0 * animationValue; for (var i = 0; i < (lineNumber * animationValue).toInt(); ++i) { _drawSpiralLines( canvas, paint, size, size.width / 2, size.height - i * yGap, yGap); } } _drawSpiralLines(Canvas canvas, Paint paint, Size size, double xPos, double yPos, double yGap) { final xWidth = 160.0; var p0 = Offset(xPos, yPos); var p1 = Offset(xPos + xWidth / 2 + xWidth / 4, yPos - yGap); var p2 = Offset(xPos + xWidth / 2 - xWidth / 4, yPos - 3 * yGap); var p3 = Offset(xPos, yPos - yGap); var path = Path(); path.moveTo(p0.dx, p0.dy); for (var t = 1; t <= 100; t += 1) { var curvePoint = BezierUtil.get3OrderBezierPoint(p0, p1, p2, p3, t / 100.0); path.lineTo(curvePoint.dx, curvePoint.dy); } canvas.drawPath(path, paint); }
到此,相信大家对“Android怎么利用贝塞尔曲线绘制动画”有了更深的了解,不妨来实际操作一番吧!这里是蜗牛博客网站,更多相关内容可以进入相关频道进行查询,关注我们,继续学习!
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